![]() MAYA-64558 Fixed a problem with ogsRender stuck rendering the same frame repeatedly MAYA-64553 Fixed a crash with Viewport 2.0 when opening certain scene files MAYA-64189 Fixed a problem with offscreen hold out objects causing image planes to become invisible MAYA-64147 Fixed a problem with MSceneRender::postEffectsOverride being ignored ![]() MAYA-64031 Fixed a gamma conversion issue with BC1_UNORM_SRGB DDS textures MAYA-63414 Fixed a problem with locators not displaying properly after being moved offscreen MAYA-60433 Added support for Holdout Shadows bleed color to blend with image plane To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1. MAYA-35119 Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. MAYA-32937 Fixed a problem with MGeometryExtractor not handling properly named tangent / bi-tangent set from the API MAYA-64614 Linux: Fixed a problem with the hotbox causing the viewport to refresh improperly MAYA-66758 Fixed a crash when saving scene assemblies containing. MAYA-56601 Fixed a crash when unloading a reference to an nCloth with in-scene nConstraints MAYA-68310 UV Editor: not all UV shells appear when geo selected MAYA-59680 Fixed a problem with vertex color assignment being lost after multiple bevel operations MAYA-64931 Game Exporter: Fixed issue with missing text field for filename To obtain the fix for this issue, set MAYA_FLOATING_POINT_RT_PLAYBLAST to 1. MAYA-62771 Previously, color management in Playblast lost data precision. MAYA-65494 Fixed a hang when exporting to FBX with bake enabled from a script MAYA-67314 Fixed a crash when using nParticles and DG parallel evaluation MAYA-65303 Fixed rounding errors when using bakeResults command ![]() MAYA-64846 Fixed a problem with Viewport 2.0 not respecting. Il corrige une trentaine de bugs, en particulier sur le viewport. Autodesk a publiƩ le Service Pack 6 de Maya 2016. ![]()
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